The Godot Editor Tour

Every class and method is documented inside the editor: press F1, or Ctrl+Click a class name.

3.1 Layout

Scene dock Tree of nodes in the current scene; add (Ctrl+A), rename, reparent, attach scripts FileSystem dock

Browse res://; drag scenes/resources into the viewport or Inspector

Edit properties of the selected node or resource, including exported script variables

Connect signals and manage groups 2D/3D editing; Script workspace; Game workspace (4.4+, embedded running game); AssetLib Bottom panel

Output log, Debugger (errors, profiler, monitors), Audio buses, Animation editor

┌──────────────────────────────────────────────────────────────────────┐
│ Menu: Scene Project Debug Editor Help   [2D] [3D] [Script] [Game] [AssetLib]   ▶ ⏸ ■ │
├──────────────┬────────────────────────────────────┬──────────────────┤
│ Scene dock   │                                    │ Inspector        │
│ (node tree)  │        Main viewport / editor      │ (properties of   │
├──────────────┤                                    │  selected node)  │
│ FileSystem   │                                    ├──────────────────┤
│ (res://)     │                                    │ Node dock        │
│              ├────────────────────────────────────┤ (Signals, Groups)│
│              │ Bottom panel: Output, Debugger, Audio, Animation, Shader Editor │
└──────────────┴────────────────────────────────────┴──────────────────┘

3.2 Essential shortcuts (Windows/Linux; use Cmd on macOS)

Run current scene Stop running game Instance a scene as child Quick open scene / file Ctrl+Shift+O / Alt+Shift+O Go to definition

3.3 Built-in help

Every class and method is documented inside the editor: press F1, or Ctrl+Click a class name. Your own scripts get documentation pages too when you write ## doc comments (Chapter 40).

3.4 Project Settings and Editor Settings

Project → Project Settings: window size, main scene, input map, autoloads (Globals), layer names, physics, rendering. Saved in project.godot.

Editor → Editor Settings: editor theme, fonts, text editor behavior, external editor. Saved per user.

Enable *Advanced Settings* in Project Settings to see every option.